The Elder Scrolls IV OBLIVION

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DUNE Part III - Formerly known as "Desert Architecture"

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1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

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1. DESCRIPTION
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This is the official DUNE part III resource module. It contains models and textures used in the DUNE project and does NOT feature any plugins (yet).
Since this is just a resource pack, the previous DUNE releases made by Prometheus_ts are not required.

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2. Requirements
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- The Oblivion construction set

highly recommended:
- DUNE Parts I+II


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3. INSTALLING THE PLUGIN
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Copy the contents of the Data folder to your Oblivion installation/Data folder. In the Construction set, load the "DUNE_CS_Resources.esp" as an active file. This file contains all the statics and loads them into the CS only! You can rename the .esp to anything of your liking.

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4. PLAYING THE PLUGIN
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N/A

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5. SAVE GAMES
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N/A

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6. CONFLICTS / KNOWN ERRORS
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None that I know of. Some of the statics "may" contain minor collision or texturing errors that I haven't noticed yet, so please provide feedback if you find anything unusual.


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7. CREDITS / PERMISSIONS RECEIVED
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The Palmtree01.nif has been converted, collisioned and partially retextured from an old Morrowind mod. I cannot remember who made the original mesh. If anyone knows, please contact me so I can list the original modeller in the Credits.

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8. CONTACT AND INFORMATION
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I go by Darkness Eternal on most forums. Shoot me a pm if you need anything ;)

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9. LEGAL STUFF/ DISCLAIMER
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I've thought long and hard about how I'll go about this. First, if you use these resources for your own personal use, you may do with them what ever you want. However, if you are working on a project that uses these resources, I'd like to be asked for permission first (I'll most likely say yes anyway). This includes, screenshots, retextures, any manipulations to the source files and the use of these resources in your project.
The main reason for this stance is that I've spent a LOT of time making these and would like to receive proper credit in your mod. I really don't think I'm asking too much, so please remember to contact me if you use these. Besides, I am curious to see what you guys can make with these ;)

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10. ANYTHING ELSE
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The Palace Tileset is NOT yet complete. Consider the inculded Palace resources as a Demo or bonus of what's to come. I didn't want to include these unfinished models in this release, but since they are in a playable state, maybe someone can come up with suggestions on how to complete them.
