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THE ELDER SCROLLS IV: OBLIVION

AYLEID METEORIC IRON WEAPONS: MODDERS' RESOURCE

By Madcat221, RDjeke, with special thanks from Sotobrastos

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CONTENTS

1: Overview
2: Helpful Details
3: A Request
4: Special Thanks
5: Legal Junk




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1: OVERVIEW
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This is a modders' resource for implementing Ayleid Meteoric Iron Weaponry in other mods.
You can use without gaining permission, as long as credit is given to the above creators (including Soto).
I'd prefer if you implement it in the way I envision them, using the provided weapon entries for merging into your ESP file.  
Details on that aspect will be below, in "Section 3: A Request"

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2: HELPFUL DETAILS
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Below is a translation guide for the names; Old Cyrodiilic (Ayleid language), and Tamrielic Standard (Modern 3rd Era language)

OLD CYRODIILIC NAME	TAMRIELIC STANDARD NAME
Ecet			Dagger
Macil			Shortsword
Lango			Longsword/Scimitar
Maicatulwë		Glaive (Blade-tipped polearm)
Falquan			2-handed Broadsword (not technically a claymore ;) )

Volenmaica		1-handed Axe
Volenbal		1-handed Mace
Volentulwë		Halberd (axe head-tipped polearm)
Gah Volenmaica		2-handed Axe
Gah Volenbal		2-handed Mace

Quinga			Bow
Pilin			Arrow (3 kinds: arrow1 = enchanted arrow, arrow2 = standard arrow, arrow3 = Dark Welkynd arrow)
Stava			Stave


I implemented the weapon layout in a special way.  The weapons are all powerfully enchanted, as per the lore.  
The standard-line "elemental damage" enchants have the damage aspect, and then an associated 3-second 20% weakness for follow-up attacks.
I also used the manual spell cost override to lower the energy used, to make it "better" than anything the player can enchant themselves.

In addition to the "main line" enchantments, I also made "nerf" enchantments, used on weapons that developed flaws in the forging process.
These are somewhat weakened, but still do the same damage overall.  Instead of doing all the damage at once, it deals 50% to 75% of the total damage at once,
and then the rest is dealt over a space of two seconds.  The weakness effect is still also present.  These use less energy per strike.

The Falquan, Gah Volenbal, and Gah Volenmaica weapons' "nerf" enchantments are a bit different: they're area effect berserker weapons.
They do 20 elemental damage to all (friend and foe alike) within a certain radius.  The weakness effect is also present and has an area effect too.
However, it only has 30 charges, meaning it runs out quickly.

Each weapon type has one or two (semi) unique enchants too.  For example: the Lango's is a Vampiric "Absorb Health" effect or a "Disintegrate Weapon 60" effect.

I obviously won't go into nitty-gritty details here to keep things short; I recommend you crack open the ESP file and study how I did things for yourself.

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3: A REQUEST
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I'd personally prefer if you'd preserve the way I implemented it.  The mod isn't just the weapons, they're a piece of TES lore; from the Ayleid steel, 
meteoric iron, and W-stones that constitute these weapons, to the Arcane Smiths that forged them long ago, to the fact that they're meant to be 
powerfully enchanted right off the bat, that's all part of this mod's vision.  In hindsight, I shouldn't have been as loose with the modders' resource details
in the original file, but I'm not about to go change it on you suddenly.    Instead, I will simply request that you preserve the way I implemented them.  
To make it easier to that end,  I included the ESP file for maximum ease in doing so.

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4: SPECIAL THANKS
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Sotobrastos, maker of the illustrious "Oscuro's Oblivion Overhaul" for his help in the Aetherial Magica Flow scripts, and giving me permission to use them.

Timeslip, for making TESSnip; without it, I would have needed to make the merge ESP from scratch.  With it, it was just a matter of "snipping" out all the
extraneous stuff from a copy of the original mod's "base" ESP.

RDjeke, for his modeling the weapons.  Wherever you are, RD, please come back!  We miss you!

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5: LEGAL JUNK
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These weapons are available as a modders' resource, so long as credit is given to MadCat221 (madcat221@gmail.com) and RDjeke (rdjeke@gmail.com).  No permission is required.
Other modders are free and are in fact encouraged to make versions that work with other loot list-altering mods, as long as permission from the author(s) is acquired.
The Elder Scrolls IV: Oblivion, Ayleid, and other associated materials are trademarks of Bethesda Softworks.