==Loreless Creature Pack #1==

A modders resource that features eight new creatures and variations of them. There is an esp included for testing.



==Installation==

For testing extract the contents of the archive into your Oblivion\Data folder. Enable the esp file in the 'data files' section of the Oblivion launcher. Load a savegame and type 'coc ptcreatures' in the console (without quotation marks). You will find out the rest.

Note for modders: All files are included in the archive, including animation files, skeletons and texture files from the Oblivion bsas that are needed. So you can safely add the creatures to your own bsa archives.



==Content==


=Flesh Golem=

Also known as Frankensteins monster. The whole 'thing' is very assymetric. It's head is angled to the side, legs and arms have different sizes, some fingers are missing and the parts have slightly different colors. There are six different textures and a version with a hook instead of a left hand with three different textures. All alternate textures made by Koldorn.

Serving suggestion: Base scale 1.0, will be as large as a high elf this way. Charred golem needs the flame atronach ability for a good burning effect. Likes dark, moisty cellars where it can frighten little kids.


=Giant=

Originally a Xivilai. As it's a creature the collision will fit even if it has a large size like on my pics. They can be assembled together from many different pieces: 2 main bodies (black & white), 8 beards (moustache and full beard, 4 colors each), 3 skirts (bright leather, dark leather, cloth), 2 bracers (leather, steel, left and right bracer divided), 1 sporran (steel), 3 greaves (iron, arena light, arena heavy), 1 upper arm protection (steel, left and right divided), 1 armor (steel), 3 helmets (steel, guard, leather). They can wield two-handed weapons in one hand (just like Xivilai).

Serving suggestion: Base scale of 1.75 maximum (Xivilai has 1.25 for comparison, 2x height of my Redguard char). I've made them look a bit down (rotated the head by ~7°), but everything above 1.75 is not recommended.


=Fire Demon=

Looks like a flying devil, best used in combination with the Flame Atronach ability.

Serving suggestion: Add the flame atronach ability for a nice flame effect.


=Nightmare Troll=

A troll with more muscles, sharper teeth, two horns and eyes that glow in the dark. 

Serving suggestion: Make them night-active. Will make the glowing eyes look better and it doesn't really look like it would come out at daylight.


=Spider Spriggan=

Half spider, half spriggan.

Serving suggestion: None


=Thorn Elemental=

Inspired by a card from Magic: The Gathering. It has spikes all over its body and a bark texture as well as green eyes that glow in the dark.

Serving suggestion: Base scale 0.9 or 0.85. Should be smaller than a Frost Atronach. Good camouflage, so keep it in the woods.


=Ayleid Lich King=

A lich with elven helmet, bracers and boots. It has some kind of upper class robe to represent its former wealth.

Serving suggestion: None


=Swamp Stalker=

A very thin, snake-like humanoid that lives in swamps. Comes with male and female mesh/texture.

Serving suggestion: Should only be encountered in the Blackwood area, males are a bit larger than females.



==Credits==

Koldorn for all alternate textures of the flesh golem

FlyFightFlea for title and inspiration

Madmole for his beards SDK



==Permission===

You are free to use any of the creatures in your non-commercial mods without asking me as long as give me and Koldorn credits for it. 


Final note:

If you've downloaded the Spriggan Spider or Nightmare Troll as single modders resources please redownload this pack. Both have been redone (Troll is about 30% filesize now, Spriggan Spider has correct anatomy).